![]() He is your best waifu when you want to try everything. As you can see, Knight manages to perform close to the top dog in any kind of build. Cleric and Sorcerer are too specialized, 15-16 stats behind Knight on STR and DEX builds. Warrior is actually more well-rounded than Pyro for trying out all of STR, DEX, INT, and FTH (8 vs 13 stats behind at worst). Warrior is superior to Knight on pure STR, but is pretty much always 4 stats behind on any build that involves magic because of the 4 extra stats into Luck. Pyro would be 12 stats behind Knight in a STR/DEX "quality" build but only 4 stats ahead in a INT/FTH "pyro" build. But surprisingly, Knight is also superior to Pyro on a pure INT or FTH build. Unsurprisingly, Knight is superior to Pyro if you want to try a pure STR or DEX build. For a jack-of-all-trades 20-into-everything build with only LUCK as a dead stat, Knight and Pyro is king and queen, but Knight wins because of the option to save 2 stats on ATT and use rings to get spell slots. For a mixed magic INT/FTH build, with STR/DEX/LUCK as dead stats, Pyro is #1 with Deprived 2 stats behind, Sorcerer 3 stats behind, Knight 4 stats behind, and Warrior 8 stats behind. For a mixed weapons STR/DEX build, with ATT/INT/FTH/LUCK as dead stats, Warrior is #1 with Knight 1 stat behind. For a FTH-only build, with STR/DEX/INT/LUCK as dead stats, Cleric is #1 with Knight 1 stat behind and Pyro 2 stats behind. For a INT-only build, with STR/DEX/FTH/LUCK as dead stats, Sorcerer is #1 with Knight 3 stats behind and Pyro 4 stats behind. ![]() For a DEX-only build, with ATT/STR/INT/FTH/LUCK as dead stats, Knight is #1 (lolwut!) with Warrior 2 stats behind and Thief 4 stats behind. But let's have a closer look on their stats in different builds, shall we!? (Ignoring VGR, END, and VIT for every build since they will always be upgraded to 15-40.) For a STR-only build, with ATT/DEX/INT/FTH/LUCK as dead stats, Warrior is #1 with Knight 4 stats behind. The other classes that you may consider for dedicated builds are Warrior, Pyro, Sorcerer, and Cleric. No matter what build you want, except for luck, Knight is at worst 4 stats behind any other class. There is a lot of reasons to choose the most versatile class for your first playthrough. Consider you may not feel like replaying the game all over again on other classes. Consider you may want to switch playstyle halfway through your playthrough. For melee build ALWAYS pick warrior, unless you're going to be a dex weeb in which case go for mercenary.įor your first character, unless you're making an all-in-one-stat or luck character, you should only be considering one class: Knight. That in addition to the starting soul level difference mentioned previously concludes that picking warrior is seven, SEVEN levels more efficient than picking knight. Now, to end this little rant I would like to compare the two classes points wasted on "useless stats", namely att, vit, int, fth and luck. 15 vitality is way more than you would ever need, unless you're going to use heavy armor but considering how little of a difference armor makes, why would you? And if you need the vitality you can just level it up as much as you need to without wasting unchangeable levels on it. Not only do they start at a bit lower soul level, their stats are already focused on essential stats (especially on warrior), knight wastes stats not only on attunement but on vitality too. Heck, even deprived ties or possibly even surpasses knight in most cases. Warrior is clearly superior unless going for pure dex in which case mercenary is the best. LONG MAY THE DARK SOULS COMMUNITY LIVEĪll of these people saying Knight is the go to for melee builds clearly haven't even glanced at an class optimiser. I will await you there, in the End of the World, and we shall fight eternal, shiny and incandescence. Welcome to the Gael’s Sunset Arena, the most beautiful map in the entire series, the last arena at the End of World. If you’re watching this, kindly please help me share this and invite any ds3 enthusiast you known to this new fight club, your little effort would be much appreciated. ![]() Thus, a new fight club is founded, an arena in a long lost dessert under the sunset sky which sprinkle with fainted galaxy. ![]() There is a glitch that allows you to summon white sign mad phantom in Gael’s Arena (Credit to Dashingsaint), if you keep Shira alived while she invade you (you can escape her simply sprint out her aggro range), you won’t trigger gael boss cutscene, and then you could put down you purple summon white sign or summon other white purple. Hello DS3 player, I am come to you for a little favour, and I will carry this message to everywhere in DS3 community. ![]()
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