![]() ![]() The spells must be of a level for which you have spell slots.įor example, if you’re a 3rd-level wizard, you have four 1st-level and two 2nd-level spell slots. To do so, choose a number of wizard spells from your spellbook equal to your Intelligence modifier + your wizard level (minimum of one spell). You prepare the list of wizard spells that are available for you to cast. You regain all expended spell slots when you finish a long rest. ![]() To cast one of these spells, you must expend a slot of the spell’s level or higher. The Wizard table shows how many spell slots you have to cast your wizard spells of 1st level and higher. It may be worth looking closely at the "Preparing and Casting Spells" and "Your Spellbook" entries in the Wizard class: Preparing and Casting Spells Lip reading conversations perfectly from 1 mile away. But only went 6 levels of barbarian to get the aspect of the eagle to see things super clear and detailed 1 mile away to go with his keen mind and observant feats. Like the level 6 variant human barbarian totem barbarian who will then multiclass rogue/bard or something. you make things useful by overdramatizing them. So you got to then go out of your way essentially. (Remarkable athlete of champion anyone?). Of course the effected mechanics and feats are going to seem lame. when games and DMs, routinely do things that undermine built in mechanics and feats. Cause they don’t want to waste time having all their players rolling history and arcana checks, based on what they are remembering, to remember.Īnd will just let them remember it, or flat out tell them, just to speed up the game/not bog the game down. I honestly *don't* want to be so free with recalling information especially since one of the players was contemplating taking this but ended up not but still freely give out past information if only to keep the players engaged in the story (my first time DMing, not the best storyteller & doing a campaign thats not the most linear, or story packed so feel kind of stagnant if i withhold things)įor the sake of brevity and expedience will let players just “remember” stuff that was maybe only briefly mentioned once, by some forgettable townsfolk randomly gossiping in town, over a month of downtime and adventuring ago. I know for my own table i keep the compass rose on the map grid and SO many times I repeat old history or lore or more when I'm going over or introducing something. Honestly the only reason why it seems underwhelming is because most tables are lenient with this information in the first place. a mental version of Battlemaster's Know Your Enemy) Spend 1 minute observing an NPC to be able to tell if a creature is your superior, equal, or inferior for two of the following: one or more mental stats (WIS, INT, CHA), saving throw DC, highest level spell slot compared to your own, total class levels (e.g. ![]() a more limited version of Bard's Jack of All Trades, mental version of Champion's Remarkable Athlete ) Add half your proficiency bonus to any knowledge skill which does not already add your proficiency bonus (e.g.Mini-Prodigy: Learn one knowledge skill, and gain Expertise in one knowledge skill of your choice that you are proficient in (Arcana, History, Religion, Nature).They'll probably be too strong, but maybe one of these would be a jumping off point If you want other "I'm a smart guy" features to replace them with that are similar in power, houserule away. In the context of the right plot, these are possibly even game breakingly good. They aren't so much "Keen Mind" as they are "I'm a Computer". So is knowing accurately what time of day it is undergound, indoors, etc. Monstrous Compendium Vol 3: Minecraft Creaturesīeing able to correctly orient yourself underground, in a maze, while blindfolded and being led somewhere, etc etc is a very powerful ability. ![]()
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